Where Shadows Slumber is a brooding puzzle game that takes place in a shadowy, abandoned world. You will aid the main character in his search for redemption - a search that spans numerous worlds and introduces you to a cast of mysterious figures. Who rules this forgotten land? And who will be left once the adventure draws to its inevitable conclusion?
The only tool at your disposal - besides your intellect - is the chaotic nature of the universe. Anything that is not touched by light has the freedom to change. This governing principle will be your guide in the darkness, but also your undoing. After all, if you are not touched by the light, you have the freedom to change as well. What will you become?
This app is a short demonstration of the full game's stunning worlds, mind-bending mechanics, and haunting story. The full game will be released at a later date, to be determined.
Game designers Jack Kelly and Frank DiCola have a long history of working together in a variety of disciplines, ranging from sketch comedy, to stage productions, to mobile game development. Where Shadows Slumber is a joint labor of love between the programmer / artist combo. With it, they hope to inspire a generation of mobile gamers and jumpstart their entry into the game industry.
The two began exploring ideas for Where Shadows Slumber in the spring of 2015, shortly after the excitement from DiCola’s tabletop Kickstarter launch of Mr. Game! died down. After researching and working on the idea over the summer, Kelly and DiCola produced a short demo which launched on the App Store and Google Play in late 2016. The two plan to complete Where Shadows Slumber sometime in 2017.
Frank DiCola @Yoshgunn
Sound & Visuals, Where Shadows Slumber
Founder, Game Revenant
Jack Kelly @Blargzor
Development & Design, Where Shadows Slumber
Caroline Amaba @clineamb
Web Developer, Freelancer
Zak Moy @zakmoy
Graphic Designer, Freelancer