Where Shadows Slumber

Press Kit

Factsheet

Developer

Game Revenant
Hoboken, New Jersey, United States

Founding Date

November 19th, 2015

Contact

Releases

Address

1125 Maxwell Ln
Unit 1003
Hoboken, NJ 07307
United States

About

Description

Where Shadows Slumber is a brooding puzzle game that takes place in a shadowy, abandoned world. You will aid the main character in his search for redemption - a search that spans numerous worlds and introduces you to a cast of mysterious figures. Who rules this forgotten land? And who will be left once the adventure draws to its inevitable conclusion?

The only tool at your disposal - besides your intellect - is the chaotic nature of the universe. Anything that is not touched by light has the freedom to change. This governing principle will be your guide in the darkness, but also your undoing. After all, if you are not touched by the light, you have the freedom to change as well. What will you become?

This app is a short demonstration of the full game's stunning worlds, mind-bending mechanics, and haunting story. The full game will be released at a later date, to be determined.

Features

  • Innovative puzzles that use shadow and light.
  • Haunting character-driven story.
  • Beautiful aesthetic design.
  • Simple controls.

Awards & Recognition

  • Nominated - Best Mobile Game Design - Gameacon 2016
  • Nominated - Best Mobile Game - ‘16 Bit Awards 2016
  • MAGFest Indie Videogame Showcase - MAGFest 2017

History

Game designers Jack Kelly and Frank DiCola have a long history of working together in a variety of disciplines, ranging from sketch comedy, to stage productions, to mobile game development. Where Shadows Slumber is a joint labor of love between the programmer / artist combo. With it, they hope to inspire a generation of mobile gamers and jumpstart their entry into the game industry.

The two began exploring ideas for Where Shadows Slumber in the spring of 2015, shortly after the excitement from DiCola’s tabletop Kickstarter launch of Mr. Game! died down. After researching and working on the idea over the summer, Kelly and DiCola produced a short demo which launched on the App Store and Google Play in late 2016. The two plan to complete Where Shadows Slumber sometime in 2017.

Videos

Where Shadows Slumber Teaser Trailer (YouTube)

Logos & Icon

Images & Photos

Screenshots

Selected Articles

  • "If you're in the mood for isometric environments and spatial puzzles, Where Shadows Slumber is the game to try" - Christian, pocketgamer.co.uk
  • "Where Shadows Slumber takes a lot of visual and gameplay inspiration from Monument Valley, but adds in its own twists with light and shadow based puzzle mechanics." - Michael, androidpolice.com
  • "A beautiful looking new isometric puzzler that makes clever use of environmental lighting." - Craig, supergamedroid.com
  • "In an era where so much of the App Store is copycat material, Where Shadows Slumber provides some much needed originality." - Eric, touchmyapps.com

Team & Collaborators

Frank DiCola @Yoshgunn
Sound & Visuals, Where Shadows Slumber
Founder, Game Revenant

Jack Kelly @Blargzor
Development & Design, Where Shadows Slumber

Caroline Amaba @clineamb
Web Developer, Freelancer

Zak Moy @zakmoy
Graphic Designer, Freelancer